Tuesday, May 3, 2022

Green Screen Activities Enhance Reading Comprehension

2nd graders work hard to determine how characters respond to events and challenges in fiction stories. After enjoying a class read-aloud book, they discussed the main character and how he responded to his challenge. Next, they created a puppet of their character and brought the story to life using the DoInk Green Screen app. That involved choosing a background to reflect their understanding of the developing plot in that story. They even took the time to make the puppet stick "disappear" by coloring it green!

This hands-on activity is an example of engaging students in cognitively complex tasks and using content in new ways. 














Wednesday, April 20, 2022

Color Mixing Machines

 Students in Mrs. Moore's art classes regularly work on projects that are infused with computer science concepts. After studying color mixing, students imagined automating the process of color mixing using computers.  They demonstrated their knowledge of color mixing as well as input and output devices with their imaginary color mixing machines! 







Wednesday, March 2, 2022

Work-Based Learning and Computer Science Concepts Enhance STEM Learning

STEM activities at Elementary Family STEM Night became even more meaningful when students explored careers - many that were infused with computer science concepts. 

 

Students were able to identify the unique physical components of computing systems used by graphic designers in t-shirt printing. They saw how this technology has changed dramatically over the years which makes customized shirts readily available for many organizations and occasions.


Each student was able to draw a unique design which was scanned and transferred to a digital image and then to the output device-- a digital cutting tool. They were able to see how their customized shirt was created thanks to staff from Kalon Thread.


 

Andy Bartlett from Ledges State Park demonstrated the work of a conservationist. He shared animal skulls and pelts to provide a hands on experience recognizing different species of animals. Students also tried to identify animals by their footprints in the snow. 



Abby Brown from Iowa PBS shared about the job of a tv host. Students got to envision themselves on a tv set using green screen technology.  


They were also challenged to try reading from a teleprompter to see how Abby delivers her lines while taping the Iowa PBS show Wander and Wonder or Kids Clubhouse.

Many thanks to our special guests who generously shared their time to partner with us! 

 











Area Business Partners Join in STEM Education

Boone students got to explore jobs of partners from many area businesses at our recent Elementary Family STEM night. 

They learned about being an electrician. Staff from Kline Electric helped students build problem solving skills as they put basic circuits together. 

They shared about their job and brought photos from job sites to provide students with a virtual field trip.


Amy Cosentino from McFarland Clinic shared about her job as a radiology technician. Students got to examine x-rays and learned how to recognize various parts of the body from the x-ray image.



Then students were challenged to think like bio-medical engineers and design a splint that could immobilize a part of the body. 



Students practiced staying within a budget as well as extending their math skills at the banking station. They used a requisition sheet to "purchase" materials for a take-home STEM bag. Steve Baccam from Vision Bank assisted student and sent them home with a piggy bank to encourage them to begin saving their money. 




Boone students are fortunate to learn STEM concepts and extend learning with hands-on activities thanks to so many of our generous business partners. 



Wednesday, February 16, 2022

Elementary Family STEM Night



 Elementary Family STEM Night

Elementary Family STEM Night was evening of exploration, fun, and learning for Boone elementary students and families. This year's theme was STEM and Computer Science in Careers. Work-based-learning is an important focus in the Boone Schools, and the Boone Edge program is growing to include elementary age learners. We strive to involve community members and central Iowa business partners in student learning in order to create authentic learning experiences. At STEM Night, our students enjoyed visiting 15 different activity stations, which will be featured in this and future posts coming soon! Iowa State University was one generous partner fort this event. 


At the aerospace engineer station, aerospace engineering professor Tomas Gonzales-Torres was our guest. He joined students in activities related to space-- launching balloon rockets and creating galaxy pinwheels. Some students were fortunate to get to try on a pair of astronauts gloves from his work at NASA! 


At the veterinarian station, students used both low-tech magnifying glasses and high-tech digital microscopes to take a detailed look at many natural materials. Identifying computing technology that has changed the world is an important topic in computer science lessons in the classroom.  

 Students from Iowa State University brought information about the job of a veterinarian as well as an interesting activity identifying bones and assembling the "skeleton" of a dog.




At the Engineer station, students used Botley robots with line-sensing technology to follow a designated path. This enabled students to extend their knowledge of sensors on a computer as an input device.

An Iowa State University student from the Women in Engineering program (W.I.S.E) led an activity where students compared different bubble solutions to see which made the most effective bubbles. 



At the data analysis station, students learned how information in a database can be organized using digital tools. Storing and retrieving information using a computing device and seeing how data is organized visually is an important topic in computer science education. Students answered questions on a Google form, then examined the graphs generated in order to check their predictions, notice relationships, and support their claims. 





Students danced to the Toreador shuffle with a dance teacher. They saw how choreography is an algorithm. It was fun to recognize another area of life where algorithms are present.



Special thanks to all our guest facilitators and community partners who made this event possible! 








Tuesday, January 25, 2022

Botley Snow Removal

Third graders at Franklin used their knowledge of forces and motion to try their hand at "snow" removal. They were challenged with the idea of starting their own business and planning the most efficient way to clear a parking lot of snow.

First, they worked collaboratively in teams to design and build a blade for their Botley robot. Then they tested their snow plow to see if it worked effectively. Many revisions were made in order to build a strong blade that pushed a load of snow. Students even took time to research images of snowplows in order to redesign their plow. 

Once students had an effective working plow, they were challenged to code Botley to clear as much of the parking lot as possible with 10 coding cards. This would help their business to be efficient with time and fuel. They also discussed the possibility of using robotic devices to plow snow in the future. 


At the end of the challenge, students were able to compare devices and algorithms, reflecting on the most effective and efficient plan for their business. They enjoyed this real-world connection to their experience with coding. 

Friday, December 10, 2021

Coding Warehouse Robots

 Third graders at Franklin got to learn about automation at a grocery warehouse during Computer Science Week. Our special guest was Fred Greiner from Fareway. Mr. Greiner explained how grocery items get to the warehouse from the factory, are stored in the warehouse, then are retrieved for orders sent to the Fareway grocery stores. 

Computer science is used in many ways in the grocery industry. Students learned how automation can make work more efficient.


Students used what they know about coding to have a Botley robot navigate a warehouse map. Students had to create the code for the Botley to stop at given locations of their warehouse. 




Then cases of grocery items could be added to the pallet to complete a grocery order. It was a fun way to connect their coding skills to an authentic use of computer science.